我第一次工作开发的是个Clicker游戏,玩家在这类游戏中只需进行机械简单的操作(如点击屏幕)即可获得游戏货币,并使用货币购买各类升级项提升货币获取速度,继而以指数级增长的投资循环进行资本增殖。  

这是一种充满荒谬感的游戏类型,也是对资本主义怪异悖论的一种模拟:赚钱只是为了赚更多钱,投资只是为投更多资,换一句话,玩家只能购买金钱。  

常规的Clicker游戏为了掩盖其规则的单一,往往会加上更多夸张的背景和动画来强调一次简单操作产生的效果。

这次做的极简Clicker尽可能地去除了多余的画面效果,只剩下一个界面用于互动,一个界面用于显示。这也是一个不能赢的游戏,目标金额被设置为计算机整数值的最大值加一,当金额超过2147483647之后,会自动被计算机复归为整型的最小值-2147483648。

我想用赤裸裸的数据和玩家持续地敲击来暴露数字劳工和雇佣工作中荒谬的一面。

 

My first project at work was developing a clicker game—a type of game where players perform simple, repetitive actions (like clicking the screen) to earn in-game currency. This currency is then used to buy various upgrades that speed up currency acquisition, creating an investment cycle that grows exponentially.  

This game type is steeped in absurdity and serves as a simulation of capitalism's bizarre paradox: you earn money just to earn more money, and you invest solely to be able to invest even more. In short, players are only ever buying money.  

In contrast, this minimalist clicker game strips away all unnecessary visuals, leaving just one interface for interaction and another for display. It’s also an unwinnable game—the target amount is set to one more than the maximum value of a computer integer. Once the amount exceeds 2,147,483,647, it automatically wraps around to the minimum integer value, -2,147,483,648.

I wanted to expose the absurdity of digital labor and employment through raw data and the continuous tapping of the player.

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